

Perhaps the biggest new feature, however, is the introduction of Quest Melodies. There's more characters, songs and non-core games from the series to choose from. Theatrhythm Final Fantasy Curtain Call has been billed as a sequel, but in actuality it feels more of an expansion. A one-handed mode, meanwhile, is also available for those who want to continue playing on a cramped commute home, or desire an extra challenge.

While using buttons and the 3DS's analogue nub isn't quite as responsive as a stylus on the game's harder tracks - swiping with the nub at a fast pace just isn't quick enough - it's a welcome alternative if the mood strikes you, say if you're feeling particularly self conscious when manically swiping away on public transport. One new feature is the ability to use buttons instead of a stylus. And while it evokes the mood of each scenario, you're essentially performing the same actions each time - tapping, holding or swiping the stylus in time with the music. That moment-to-moment action essentially takes the lanes of Guitar Hero and Rock Band and arranges them into different scenarios based on a role-playing game's different scenarios - the heat of battle, traversing a vast world map, or watching cutscenes. Which is fine, since it was great to begin with. There are more characters, songs and non-core games from the series to choose from, and while it has two major new modes, the moment-to-moment action remains pretty much unchanged and unchallenged. It was a grand retrospective that looked at the game's core entries through one of its celebrated forms, its music, in a rhythm game that felt like you were composing each track yourself with pokes and flicks of the stylus. The original Theatrhythm Final Fantasy, first released on 3DS over two years ago, was sweet music to the ears of fans of the long-running role-playing series. Release Date: September 19 (Europe), September 16 (North America)
